


His witty introspective narration puts one in the mind of Ray Liotta's Henry Hill in "Goodfellas." Major props go to veteran actor James McCaffrey, who voiced the unkillable Max in all three games. The true marvel of the game is its complex storyline and smoothly textured visuals, all viewed through the eyes of Max Payne, who is both the cool focused center and the broken, out-of-control former big city cop who fell into a bottle. The comic book-like story panels are gone, but the cynical observations and wry, pulpy one-liners remain. The game manages to vastly improve on the original, but manages to stay relevant for younger fans (But not too young, definitely not for the tweens). This is an older, battered, self-loathing Max Payne, living his remaining days downing bottles of brown liquor in a Hoboken hovel just a block from his favorite watering hole, which is frequented by local gangsters.

Our favorite boozing, pill-popping, bullet-dodging cop is back in a tremendous follow-up to the series that introduced Bullet Time to the eager gaming masses.
